|   GAME-ON®'2006  
 Conference ProgrammeBelow you'll find the preliminary conference programme as well as a list of accepted papers. You can also download the final programme. ProgrammeWednesday, November 29thThursday, November 30thFriday December 1TUTORIALSThe Myths (and Truths) of Java Games ProgrammingAndrew Davison, Prince of Songkla University, Hat Yai, Songkhla, Thailand
 JOGL: JAVA and OPENGLAndrew Davison, Prince of Songkla University, Hat Yai, Songkhla, Thailand
 WORKSHOPGaming with AIBO RobotsLeon Rothkrantz, TU Delft, Delft, The Netherlands
 DEMORise of Atlantis - A student strategy game projectChristoph Salge, Christian Lipski, Tobias Mahlmann, TU Braunschweig, Braunschweig, Germany
 PAPERSGAME GRAPHICS IRENDER-01Optimizing the Deferred Shading
 Frank Puig Placeres
 RENDER-02Effective Multi-resolution Rendering and Texture Compression for Captured
Volumetric Trees
 Christian Linz and Marcus Magnor, Institut fur Computergraphik, TU
Braunschweig, Germany and Alex Reche-Martinez, George Drettakis, REVES/INRIA,
Sophia-Antipolis, France
 GAME GRAPHICS IIRENDER-03Realistic Rendering of Point Cloud Models with Ambient Shadowing and
Environment Lighting
 Sushil Bhakar, Feng Liu, Thomas Fevens, Sudhir Mudur, Concordia University,
Montreal, Quebec, Canada
 GRAPH-03Interactive learning interface for automatic 3D scene generation
 Yoshiaki Akazawa, Yoshihiro Okada and Koichi Niijima, Graduate School of
Information Science and Electrical Engineering, Kyushu University, Fukuoka,
Japan
 ARTIFICIAL INTELLIGENCE IAI-01Applying Robotic Techniques for Behavior Recognition in Game Agents
 Verena V. Hafner, Technische Universitat Berlin, DAI Labor and Christian
Bauckhage, Martin Roth, Deutsche Telekom AG, Laboratories, Berlin, Germany
 AI-02AI System Designs for the First RTS-Game AI Competition
 Michael Buro, James Bergsma , Timothy Furtak, Frantisek Sailer, David Tom, and
Nick Wiebe, University of Alberta, Edmonton, Alberta, Canada and David
Deutscher, Tel Aviv University, Israel
 AI-03A Multiagent Soccer Simulator based on a Simplified Soccer Model
 Iwein J.J. Borm and L.J.M. Rothkrantz, Delft University of Technology, Delft,
The Netherlands
 ARTIFICIAL INTELLIGENCE IIAI-04A Guided Genetic Algorithm for the Planning in Lunar Lander Games
 Zhangbo Liu, University of British Columbia, Vancouver, Canada
 DESIGN-01A First Look at Build-Order Optimization in Real-Time Strategy Games
 Alex Kovarsky and Michael Buro, University of Alberta, Edmonton, Alberta,
Canada
 ROBOTICSROBO-01Robot Soccer Strategy Described By Text File
 Vaclav Snasel, Jan Martinovic, Pavel Kromer and Bohumil Horak
VSB - Technical University of Ostrava, Ostrava, Czech Republic
 ROBO-02An Aibo Watchdog
 Zhenke Yang, Bou Tsing Hau and Leon Rothkrantz, Delft University of Technology,
Delft, The Netherlands
 MOBILE GAMINGMMO-01On guaranteeing Equity to Mobile Players in a Metaverse
 Stefano Cacciaguerra, University of Bologna, Cesena (FC), Italy
 MOBILE-01On Bringing Adventure Games into the Mobile Gaming Scenario
 Marco Furini, University of Piemonte Orientale, Italy
 MOBILE-02Using Mobile MultiHop Adhoc Networks for MultiPlayer Games
 Oliver Wellnitz and Lars Wolf, IBR, Technische Universität Braunschweig,
Braunschweig, Germany
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