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GAME-ON®'2006
November 29th - December 1st, 2006
Technical University of Braunschweig, Braunschweig, Germany
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Conference Committee

Prof. Dr.-Ing. Lars  Wolf,
Institute of Operating Systems
and Computer Networks
Prof. Dr.-Ing. Marcus A. Magnor,
Computer Graphics Lab
Technical University of Braunschweig,
Braunschweig, Germany

International Programme Committee

Physics and Simulation

Graphics Simulation and Techniques

Ian Marshall, Engineering, Mathematical & Information Science, Coventry University, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy

Facial, Avatar, NPC, 3D in Game Animation

Marco Gillies, Dept. of Computer Science, University College London, London, United Kingdom
Pieter Jorissen, Universiteit Hasselt, Diepenbeek, Belgium
Yoshihiro Okada, Department of Informatics, Kyushu University, Kasuga, Japan
Marcos Rodrigues, Materials and Engineering Research Institute, Sheffield Hallam University, Sheffield, United Kingdom
Joćo Tavares, Dept. of Engineering, Universidade do Porto, Porto, Portugal
Ruck Thawonmas, Department of Human and Computer Intelligence, Ritsumeikan University, Shiga, Japan

Artificial Intelligence

Artificial Intelligence and Simulation Tools for Game Design

Stefano Cacciaguerra, Department of Computer Science, University of Bologna, Bologna, Italy
Abdennour El-Rhalibi, Liverpool John Moores University, Liverpool, United Kingdom
Alice Leung, BBN Technologies, Cambridge, USA
Adam Szarowicz, School of Computing and Information Systems, Kingston University, Kingston, United Kingdom
Oryal Tanir, Knowledge Engineering and Simulation, Bell Canada, Montreal, Canada

Learning & Adaptation

Track Chair: Christian Bauckage, Deutsche Telekom, Berlin, Germany
 
Christos Bouras, Computer Engineering and Informatics, University of Patras and RACTI, Greece
Chris Darken, Dept. of Comp. Sci., Naval Postgraduate School, Monterey, USA
Maja Pivec, FH JOANNEUM University of Applied Sciences, Graz, Austria
Paolo Remagnino, Digital Imaging Research Center, Kingston University, Kingston, United Kingdom
Christian Thurau, Applied Comp. Sci., Universitaet Bielefeld, Bielefeld, Germany
Hans Vangheluwe, McGill University, Montreal, Canada

Intelligent/Knowledgeable Agents

Sue Greenwood, Department of Computing, Oxford Brookes University, Oxford, United Kingdom

Collaboration & Multi-agent Systems

Börje Karlsson, PUC, Rio de Janeiro, Brazil

Opponent Modelling

Ingo Steinhäuser, Binary-Illusions, Braunschweig, Germany

Rendering Techniques

Volker Paelke, Dept. of Computer Science, University of Hannover, Hannover, Germany

Voice Interaction

Oliver Lemon, School of Informatics, Edinburgh University, Edinburgh, United Kingdom

Artistic input to game and character design

Olli Leino, Media Studies, U. of Lapland, Rovainiemi, Finland

Storytelling and Natural Language Processing

William Swartout, Information Sciences Institute, University of Southern California, Marina del Rey, USA
Clark Verbrugge, School of Computer Science, McGill University, Montreal, Canada
Michael Young, Center for Digital Enertainment, NC State University, Raleigh, USA

Security Issues in Online Gaming

Robert Askwith, Network Security, Liverpool John Moore University, Liverpool, United Kingdom

Applications

Track Chair: Leon Smalov, Digital Entertainment and Creativity Department, Coventry University, Coventry, United Kingdom

Wargaming Aerospace Simulations, Board Games etc....

MMOG's

Mike Katchabaw, Comp. Sci., University of Western Ontario, London, Canada
Michael Zyda, School of Engineering's GamePipe Laboratory, USC Viterbi, Monterey, USA

Games for training

Tina Wilson, Open University, Milton Keynes, United Kingdom

Games Console Design

Games Applications in Education, Government, Health, Corporate, First Responders and Science

AIBO Based Gaming

Leon Rothkrantz, Data and Knowledge Engineering, Delft University of Technology, Delft, The Netherlands