#if !defined(AFX_PLAY_ITEM_H__DFB445A1_0F0C_4560_A245_8C86A019DDFB__INCLUDED_)
#define AFX_PLAY_ITEM_H__DFB445A1_0F0C_4560_A245_8C86A019DDFB__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// play_item.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// Cplay_item window

class Cplay_item : public CButton
{
// Construction
public:
	Cplay_item();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(Cplay_item)
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~Cplay_item();

	// Generated message map functions
protected:
	//{{AFX_MSG(Cplay_item)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_PLAY_ITEM_H__DFB445A1_0F0C_4560_A245_8C86A019DDFB__INCLUDED_)
