#if !defined(AFX_MYPLAY_ITEM_H__B88F606D_228E_4134_B5C3_E38EA5A829DA__INCLUDED_)
#define AFX_MYPLAY_ITEM_H__B88F606D_228E_4134_B5C3_E38EA5A829DA__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// myplay_item.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// Cmyplay_item window

class Cmyplay_item : public CButton
{
// Construction
public:
	Cmyplay_item();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(Cmyplay_item)
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~Cmyplay_item();

	// Generated message map functions
protected:
	//{{AFX_MSG(Cmyplay_item)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MYPLAY_ITEM_H__B88F606D_228E_4134_B5C3_E38EA5A829DA__INCLUDED_)
