Wiselib
wiselib.testing/algorithms/localization/geometry.h
Go to the documentation of this file.
00001 /***************************************************************************
00002  ** This file is part of the generic algorithm library Wiselib.           **
00003  ** Copyright (C) 2008,2009 by the Wisebed (www.wisebed.eu) project.      **
00004  **                                                                       **
00005  ** The Wiselib is free software: you can redistribute it and/or modify   **
00006  ** it under the terms of the GNU Lesser General Public License as        **
00007  ** published by the Free Software Foundation, either version 3 of the    **
00008  ** License, or (at your option) any later version.                       **
00009  **                                                                       **
00010  ** The Wiselib is distributed in the hope that it will be useful,        **
00011  ** but WITHOUT ANY WARRANTY; without even the implied warranty of        **
00012  ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         **
00013  ** GNU Lesser General Public License for more details.                   **
00014  **                                                                       **
00015  ** You should have received a copy of the GNU Lesser General Public      **
00016  ** License along with the Wiselib.                                       **
00017  ** If not, see <http://www.gnu.org/licenses/>.                           **
00018  ***************************************************************************/
00019 #ifndef __GEOMETRY_H__
00020 #define __GEOMETRY_H__
00021 
00022 #define _USE_MATH_DEFINES
00023 #include <cmath>
00024 #include <cstdlib>
00025 
00026 using namespace std;
00027 namespace wiselib
00028 {
00029    template<typename NodePosition_P>
00030    class Geometry
00031    {
00032    public:
00033       typedef NodePosition_P NodePosition;
00034       typedef typename NodePosition::Float Number;
00035       
00036       Geometry() {}
00037       // --------------------------------------------------------------------
00038       ~Geometry() {}
00039       // --------------------------------------------------------------------
00040       inline NodePosition trilateration(Number x1, Number y1, Number R1, Number x2, Number y2, Number R2, Number x3, Number y3, Number R3)
00041       {
00042          Number x_one, x_two, y_one, y_two;
00043          poly_points(x1, y1, R1, x2, y2, R2, x_one, y_one, x_two, y_two);
00044          if ( fabs((R3*R3) - ((x3-x_one)*(x3-x_one) + (y3-y_one)*(y3-y_one))) < fabs((R3*R3) - ((x3-x_two)*(x3-x_two) + (y3-y_two)*(y3-y_two))) )
00045          {
00046             return NodePosition(x_one, y_one, 0);
00047          }
00048          else
00049          {
00050             return NodePosition(x_two, y_two, 0);
00051          }
00052       }
00053       // --------------------------------------------------------------------
00054       inline void poly_points(Number x1, Number y1, Number R1, Number x2, Number y2, Number R2, Number& x_one, Number& y_one, Number& x_two, Number& y_two)
00055       {
00056          Number ALPHA, BETA, a,b,c,d;
00057          if ( x1 == x2 )
00058          {
00059             ALPHA = BETA = (y1*y1 - y2*y2 - R1*R1 + R2*R2)/(2*(y1-y2));
00060             a = 1;
00061             b = (-2*x1);
00062             c = (x1*x1 + y1*y1 + ALPHA*ALPHA - 2*y1*ALPHA - R1*R1);
00063             d = b*b -4*a*c;
00064             y_one = ALPHA;
00065             y_two = ALPHA;
00066             x_one = (-b-sqrt(d))/(2*a);
00067             x_two = (-b+sqrt(d))/(2*a);
00068          }
00069          else
00070          {
00071             ALPHA = (x1*x1 - x2*x2 + y1*y1 - y2*y2 -R1*R1 + R2*R2)/(2*(x1-x2));
00072             BETA = - (y1-y2)/(x1-x2);
00073             a = (BETA*BETA+1);
00074             b = (2*ALPHA*BETA -2*x1*BETA -2*y1);
00075             c = (x1*x1 + ALPHA*ALPHA - 2*x1*ALPHA + y1*y1 - R1*R1);
00076             d = b*b - 4*a*c;
00077             y_one = (-b-sqrt(d))/(2*a);
00078             y_two = (-b+sqrt(d))/(2*a);
00079             x_one = ALPHA + BETA*y_one;
00080             x_two = ALPHA + BETA*y_two;
00081          }
00082       }
00083       // --------------------------------------------------------------------
00084    };
00085 
00086 }
00087 #endif
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines